Reviewed · LONDON
Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar
Navrtar’s best trick is giving you room to move. You are not stuck in a chair watching a screen. Your group roams a 2,000-square-foot arena, warms up with competitive mini-games, then joins forces against zombies in Contagion VR 2150. It is a lively way to spend a wet afternoon in London.
I like the small group size of six, which keeps the action social without turning it into a crowd. I also like the built-in bar, where you can buy a drink, compare scores, and play table games after the session. The main catch is price: at $69.45 per person, this is not a casual budget activity, and one hour can pass quickly.
In This Review
- Key points to know before you book
- What the Navrtar hour is really like
- Starting at Dickens Yard in Ealing
- The opening mini-games help your group settle in
- Contagion VR 2150 brings the team together
- The bar adds value after the game
- Is $69.45 fair for one hour?
- Who will enjoy Navrtar most?
- Practical planning for your London day
- How this fits into a rainy London itinerary
- My call: book it for the group, not just the game
- FAQ
- Where does the Navrtar experience take place?
- How long does the experience last?
- What happens during the one-hour session?
- How many people can join?
- Is the experience suitable for children?
- Are food and drinks included?
- Is Navrtar open on weekends?
- Is the activity accessible by public transportation?
- Can I cancel for a full refund?
Key points to know before you book

- The action takes place in a free-roam arena: You move through a 2,000-square-foot space rather than playing from a fixed seat.
- The hour has two distinct parts: Multiplayer mini-games come first, followed by the zombie-shooting Contagion VR 2150 session.
- Groups are limited to six people: That makes team play easier and keeps the session from feeling unwieldy.
- The bar is part of the outing: Food and drinks cost extra, but you can stay for table games and post-game score comparisons.
- It works well on a rainy London day: The whole activity takes place indoors at Dickens Yard in Ealing.
- The experience suits older children and adults: Most participants can take part, though the zombie theme may not appeal to everyone.
What the Navrtar hour is really like

Navrtar gives you a one-hour appointment built around group play. The format is simple: you meet at Navrtar in Dickens Yard, Longfield Avenue, put your attention on the virtual world, and finish back at the same place.
The first half is not the headline zombie battle. That is useful to know. You begin with multiplayer mini-games designed to get everyone moving, thinking, and competing. These rounds help your group learn how to communicate before the larger challenge begins.
I like this structure because it gives you a short adjustment period. Free-roam virtual reality can feel less familiar than a normal arcade game. The opening games let you find your bearings, work out how your teammates behave, and get used to the pace before the undead arrive.
The second half shifts into Contagion VR 2150, a post-apocalyptic zombie-shooting game. You work with your team against repeated waves of zombies while moving around the arena. The emphasis is not on quietly solving a puzzle. It is on coordination, quick reactions, and keeping track of what is happening around you.
That change from mini-games to a shared fight gives the hour a clear rhythm. You start with lighter competition, then move into a more focused team challenge. If your group enjoys cooperative games, this format gives everyone a reason to take part.
The supplied experience information describes the session as adrenaline-heavy, and the design supports that claim. You are asked to move through the space, aim, react, and communicate. Still, the action is delivered through a game system, not a live horror attraction, so your enjoyment will depend on how much you like shooting games and virtual worlds.
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Starting at Dickens Yard in Ealing

The meeting point is Navrtar, Dickens Yard, Longfield Avenue, London W5 2UQ. The venue is near public transportation, making it easier to reach without arranging a car.
The stated operating hours are Monday through Friday from 2 p.m. to 10 p.m. That schedule makes the activity a possible afternoon break or an evening plan. Check the available start time carefully when booking, since the listed hours do not cover weekends.
The activity is especially handy when London weather turns sour. You do not need clear skies, a scenic route, or a long outdoor plan. Once you arrive, the main event is indoors, and the bar gives you a place to slow down afterward.
I would allow enough time to reach Dickens Yard without rushing. The session lasts about an hour, and the activity ends back at the meeting point. The supplied details do not state a separate check-in time, a dress code, or a food menu, so you should rely on the booking confirmation for any final arrival instructions.
The opening mini-games help your group settle in

The first arena is built around short multiplayer challenges. You test your abilities, compete with your companions, and begin to understand how the game responds to your movements.
This part matters more than it might seem. If four to six people arrive with different levels of gaming experience, the mini-games give everyone a common starting point. A confident player can compete, while a newcomer gets a chance to learn without being thrown straight into the toughest section.
The format also gives your group a chance to choose its style. You might focus on individual scores, or you might start talking through tactics. That small shift from me against you to we need a plan prepares you for the zombie game.
There is a minor warning here. A 4-out-of-5 comment about another Navrtar game praised the experience overall but found some rounds stale and too robotic. That suggests you should expect game-like repetition in at least parts of the session. If you want a constantly changing story with human performers, this is not that kind of outing.
For most people, the mini-games are best viewed as a warm-up, not the whole reason to book. Their job is to get your group active and ready for the main event.
Contagion VR 2150 brings the team together

The zombie section is the main draw. In Contagion VR 2150, you face hordes of undead in a post-apocalyptic setting and rely on your group to keep moving and shooting.
The 2,000-square-foot arena gives the game physical space. You are not simply turning your head to inspect a virtual room. The free-roam setup is meant to make your own position part of the action, so communication becomes important. You need to know where teammates are, where threats are coming from, and when to focus on the next target.
I like the shared nature of this challenge. A good group can divide attention, call out danger, and celebrate a successful round together. It also gives quieter members a clear role. You do not have to be the loudest person in the room to contribute.
The zombie theme makes this a better fit for older children and adults than for very young children. The information describes it as family-friendly for older kids, but it does not give a precise minimum age. If a child dislikes frightening images or shooting games, choose another indoor activity.
The game may also suit people who do not normally agree on a London sightseeing plan. One person can enjoy competition, another can enjoy science-fiction settings, and another can simply enjoy doing something active with friends. You are not buying a history lesson or a traditional tour. You are buying a shared game with a physical component.
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The bar adds value after the game

Navrtar includes a bar area where you can buy food and drinks at your own expense. This is useful because the session is energetic, and your group may want somewhere to sit and talk before heading back into London.
The bar also gives the outing a social second act. You can compare scores, discuss the best and worst decisions, and carry on with table games. If your group likes friendly competition, that post-game time can be almost as enjoyable as the formal session.
Do not read the bar inclusion as a meal deal. Food and drinks are not included in the $69.45 price. The supplied details do not specify the menu, so plan to pay separately if you want refreshments.
This setup works well for a small celebration, a rainy-day meet-up, or an evening with friends. It is less useful if you need a fast activity between tightly timed London attractions. The one-hour game can be followed by extra time at the bar, and that makes the total outing longer than the advertised playing time.
Is $69.45 fair for one hour?

At $69.45 per person, Navrtar sits firmly in the paid-entertainment category. The price is easier to justify when you have a full group of friends who will use the team format, enjoy the mini-games, and stay for food or drinks afterward.
The free-roam arena is the main value point. You are paying for more than a headset and a fixed game station. The group moves through a large dedicated area, and the experience has two stages rather than one short round.
The small maximum of six also matters. A smaller group can communicate more easily, and your actions are less likely to disappear inside a large crowd. If you are comparing this with a standard arcade visit, the price may feel high. If you are comparing it with a private group activity in London, the focused format may feel more reasonable.
The weaker value case is time. The booking lasts about an hour, and the price works out to a substantial hourly cost before drinks or food. The zombie section is also likely to be the part you remember most, so people who care only about that may wish the whole session were devoted to it.
My advice is to book when the group element matters. Six friends splitting an energetic indoor activity can get good value from the shared jokes and competition. One person looking for a low-cost solo pastime should probably spend the money elsewhere.
Who will enjoy Navrtar most?

I would recommend this for older children, adults, couples with friends, and small groups looking for something different from museums and pubs. It is especially practical when rain has spoiled an outdoor plan.
You will get the most from it if you enjoy:
- Team-based games
- Science-fiction or zombie settings
- Friendly competition
- Physical movement during play
- Comparing scores after an activity
You may want to think twice if you dislike shooting games, become uncomfortable with virtual reality, or prefer calm cultural activities. The available information does not describe a quiet or reflective experience. It is built around action, competition, and quick decisions.
The maximum group size of six helps families and friend groups plan. A group of four to six should have enough people for team tactics without making communication difficult. Smaller groups can still participate, but the exact session arrangement is not specified.
The experience is listed as suitable for most participants, and service animals are allowed. If you have a specific access need beyond that, contact Navrtar before booking because the supplied details do not explain the arena layout or equipment requirements.
Practical planning for your London day

Navrtar is in Dickens Yard, Longfield Avenue, in Ealing. Since it is near public transportation, you can include it in an Ealing day or use it as an indoor change of pace after other plans in London.
The stated hours run from 2 p.m. to 10 p.m. Monday through Friday. This makes an afternoon start possible, while later times can work for an evening outing. The information provided does not list Saturday or Sunday hours, so do not assume weekend availability.
Mobile ticketing keeps the booking simple. Confirmation is due within 48 hours, subject to availability. I would wait for that confirmation before treating the appointment as fixed.
The experience is offered in English. No guide names are provided, and the format appears to be centered on staff setup and the game itself rather than a narrated tour. You should expect instructions for playing, not a guided London story.
The booking allows free cancellation up to 24 hours before the start time for a full refund. Changes or cancellations inside that 24-hour window are not accepted for a refund, with cut-off times based on local time. That gives you useful flexibility if rain changes your plans, but you need to act before the deadline.
How this fits into a rainy London itinerary
A wet London day can turn a carefully planned walking route into a series of damp compromises. Navrtar gives you a fixed indoor activity with enough energy to feel like an event rather than a weather backup.
I would not place it between two attractions on opposite sides of the city. The session itself lasts about an hour, but you also need time for transportation, arrival, and perhaps the bar afterward. It works better as the main plan for a part of the afternoon or evening.
You can also use it as a social counterpoint to museums and historic sights. London offers plenty of quiet indoor culture. Navrtar offers noise, movement, and team play. That contrast can refresh a group after a day of looking at objects and buildings.
The bar makes it easier to avoid an immediate rush. Once the zombie game ends, you can discuss scores, eat, drink, or play table games. Since those extras cost more, decide in advance how long you want to stay.
My call: book it for the group, not just the game
I would book Navrtar if you have a group of up to six, want an active indoor plan, and like the idea of cooperative zombie play. The combination of warm-up mini-games, a large free-roam arena, and a bar afterward gives the outing a clear shape.
I would be more cautious at $69.45 if you are watching your budget or want a full two-hour attraction. The session is short for the price, and some game rounds may feel repetitive or mechanical.
The best booking is a rainy weekday afternoon or evening with friends who will play along, compete kindly, and stay for a drink or table game afterward. If that sounds like your group, Navrtar offers a memorable break from standard London sightseeing. If not, spend the money on an activity that better matches your pace.
FAQ
Where does the Navrtar experience take place?
It takes place at Navrtar, Dickens Yard, Longfield Avenue, London W5 2UQ, UK.
How long does the experience last?
The activity lasts approximately one hour.
What happens during the one-hour session?
The first half features multiplayer mini-games in one arena. The second half is a zombie-shooting session using Contagion VR 2150 in a 2,000-square-foot arena.
How many people can join?
The activity has a maximum of six participants.
Is the experience suitable for children?
It is described as family-friendly and suitable for older kids and adults. A specific minimum age is not provided.
Are food and drinks included?
No. You can buy food and drinks at the bar at your own expense after the action.
Is Navrtar open on weekends?
The stated opening hours are Monday through Friday, 2 p.m. to 10 p.m. Weekend hours are not provided.
Is the activity accessible by public transportation?
Yes. The venue is near public transportation.
Can I cancel for a full refund?
Yes. You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made less than 24 hours before the start time are not accepted for a refund.
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