Reviewed · LONDON

London: UK’s Only 60-minute Free-Roaming VR experience

★ 4.9 · 8 reviews 1 hour From $59 Operated by Navrtar · Bookable on GetYourGuide
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London’s 60-minute free-roam VR experience puts you inside a 2,000-square-foot arena rather than in front of a small screen. You move through a post-apocalyptic setting, work with your group, and fire at zombies or aliens as the story unfolds around you.

I like the smart two-part format: the Hero Zone mini-games give you time to learn the controls, and the main battle then feels more natural. I also like the social side, since up to six people can play together before comparing scores over food, drinks, AR darts, or table games.

The main thing to consider is the equipment. One verified booking reported partial and complete headset disconnections during a zombie game, with no extra game time given. That problem may not affect every session, but it is worth keeping in mind when you weigh the price.

Key points at a glance

London: UK's Only 60-minute Free-Roaming VR experience - Key points at a glance

  • Two different stages in one hour: Warm up with two multiplayer Hero Zone games before entering the main arena.
  • Choose zombies or aliens: The second half focuses on a zombie-shooting battle or an alien invasion scenario.
  • A real free-roam arena: You move through 2,000 square feet instead of standing in one fixed spot.
  • Up to six players: The small group size suits friends, families with eligible children, and team outings.
  • A social finish: Food, drinks, AR darts, and table games are available at the bar for an extra cost.
  • Practical limits matter: No high heels, food, drinks, intoxication, or children under eight, and the activity is not suitable for pregnant people or those with mobility impairments.

What the hour at Navrtar feels like

London: UK's Only 60-minute Free-Roaming VR experience - What the hour at Navrtar feels like

This is built as a short, high-energy group activity. You arrive for a one-hour session with an English-speaking instructor, then split the time between training-style games and a larger battle.

The setting is South East England, and the experience is provided by Navrtar. The format is designed for small groups of no more than six people, so you are not being folded into a large crowd. That makes communication easier, which matters when the action depends on working together.

You should expect physical movement. This is not a seated VR ride. The free-roam format lets you walk around the arena while wearing the headset, so comfortable, flat footwear is the sensible choice. High-heeled shoes are not allowed.

The experience is also aimed at people who enjoy a little competition. You are not simply watching a virtual story. You are testing your aim, moving through the arena, reacting to threats, and comparing your score with the people in your group.

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The Hero Zone gives you time to learn

London: UK's Only 60-minute Free-Roaming VR experience - The Hero Zone gives you time to learn

The first 30 minutes take place in the Hero Zone. You play two multiplayer mini-games designed to warm you up before the main event.

That first half is important. VR controls can feel awkward when you are new to them, especially when you are moving around while wearing a headset. The mini-games give you a chance to understand how your equipment works, find your bearings, and learn how your group communicates before the zombie or alien battle begins.

I like this structure better than being thrown straight into a long mission. If you are already familiar with VR, the opening games should still give you a useful competitive test. If this is your first free-roam experience, they act as a practical introduction rather than a long technical briefing.

The Hero Zone is also where the group dynamic begins to take shape. You can work out who reacts quickly, who has a steady aim, and who needs to stop spinning around long enough to listen. With only six players allowed at once, the action should remain easier to follow than in a large team game.

The tradeoff is that half your booked time is not spent in the main zombie or alien scenario. Some people will enjoy the variety. Others may prefer a full hour of one continuous story. At $59 per person, this split is worth considering before you book.

Zombies or aliens in the 2,000-square-foot arena

London: UK's Only 60-minute Free-Roaming VR experience - Zombies or aliens in the 2,000-square-foot arena

The second half takes you into the main arena. Here you choose between the Ultimate Zombie-Shooting scenario and an Alien Invasion mission.

The zombie option is the clearer choice if you want familiar, direct action. The supplied experience information describes it as a battle against relentless hordes, with every shot counting. You and your teammates need to face the threats together rather than treating the game as a private solo shooting gallery.

The alien option gives you a different theme while keeping the same broad team-based idea. You are trying to save the world from an invasion, so the appeal is less about subtle storytelling and more about shared urgency, movement, and the satisfaction of clearing the next threat.

The arena covers 2,000 square feet, which is a meaningful part of the experience. You can roam through the space instead of aiming from one fixed position. That scale gives the game more room for movement, though it also means you need to stay aware of where your teammates are.

The phrase every shot counts should be taken seriously. The format is competitive, and your score forms part of the fun. You will get more from it if you communicate, watch your surroundings, and avoid treating the session as a frantic rush to fire at anything that moves.

A verified booking from France praised the zombie game itself but reported repeated headset problems. The headset partly disconnected and then fully disconnected during the game, costing playing time without the session being restarted. Equipment issues can occur in any technology-based activity, but this is the clearest caution attached to the experience. If your headset malfunctions, tell the staff at once and ask what can be done.

Why the group size changes the experience

London: UK's Only 60-minute Free-Roaming VR experience - Why the group size changes the experience

Six players is the maximum, not a target you must fill. A smaller group can make the session feel more manageable, while a full group gives you more people to coordinate with and more scores to compare afterward.

This activity makes most sense for friends, couples traveling together, families with children aged eight or older, or small workplace groups. The shared format gives everyone a role, and the two-part structure keeps the hour moving.

You should also think about your group’s comfort with fast action and headsets. The experience is not suitable for children under eight, people who are pregnant, or people with mobility impairments. Anyone with a health condition that could affect participation should mention it when booking.

The height limit is clear: participants must be at least 4 feet 3 inches, or 130 centimeters. That matters for younger children who may meet the age rule but not the height requirement.

Glasses should fit inside the VR goggles if the frames are smaller than 142 millimeters wide and 50 millimeters high. If your frames are larger, you should check before committing. A poor fit can make the headset uncomfortable and may affect what you can see.

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The bar adds a useful second act

London: UK's Only 60-minute Free-Roaming VR experience - The bar adds a useful second act

After the game, you can use the bar area to slow down and compare scores. Food and drinks are not included, but you can buy them on site. Cocktails are available, along with table games and interactive social AR Darts.

This part helps the experience feel like a group night out rather than a one-hour booking that ends the moment you remove the headset. AR Darts gives you another competitive option, while table games offer a calmer way to stay together.

You should budget separately for anything you want at the bar. The $59 price covers the 60-minute VR experience only. It does not cover food, drinks, or table games.

There is also a practical rule here: do not bring food or drinks into the VR activity, and do not arrive intoxicated. Card payments are accepted in-store, so bring a credit card. The activity information specifically advises you to bring one.

Is $59 a fair price?

London: UK's Only 60-minute Free-Roaming VR experience - Is $59 a fair price?

At $59 per person, this is not a cheap filler activity. The value depends on how much you want the full social package.

You are paying for a one-hour session, two opening mini-games, a main arena battle, and access to a 2,000-square-foot free-roam setting. For a group that wants a planned activity with a clear beginning, middle, and end, that can be fair value.

The price feels less convincing if you only want a long zombie mission. Half the session is spent in the Hero Zone, and the bar extras cost more. You should also factor in the possibility of technical interruptions, since one verified booking reported lost game time because of headset disconnections.

The strongest value comes when you use the experience as part of a wider evening. Play the VR session, then stay for food, drinks, AR darts, or table games. If you are booking for six people, remember that the cost adds up quickly, so agree in advance whether the group wants only the VR or also the bar activities.

The provider offers free cancellation up to 24 hours before the start time, and you can reserve now and pay later. Those terms help if your plans are still shifting, though you should check the available starting times before booking.

Comfort, clothing, and headset tips

London: UK's Only 60-minute Free-Roaming VR experience - Comfort, clothing, and headset tips

Wear flat, comfortable shoes and clothing that lets you move. High heels are not allowed, and the activity involves walking around the arena while wearing VR equipment.

If you wear glasses, measure your frames or compare them with the stated limit of 142 millimeters wide and 50 millimeters high. Smaller frames should fit within the goggles, but the information does not promise that every frame style will feel equally comfortable.

Do not bring food or drinks into the activity. Bring a credit card for purchases at the venue, since in-store payments are card only.

Tell the provider about any condition that you think could affect your participation. This is especially important for anyone unsure about movement, headsets, or the fast pace of the game.

The activity is conducted in English. That should not be a problem for basic play, but instructions and team communication are given in English, so you should be comfortable following them.

Who will enjoy this most?

London: UK's Only 60-minute Free-Roaming VR experience - Who will enjoy this most?

I would choose this for a group that likes active games, friendly rivalry, and shared problem-solving. The zombie and alien themes are easy to understand, and the six-person limit keeps the session personal.

It also suits people who want a rainy-day London activity with more movement than a museum visit. The bar gives you somewhere to continue the evening, though the location is described only as South East England, so you should check the exact venue details and transport before booking.

This is less suitable if you dislike headsets, cannot move around comfortably, or want a quiet, story-led experience. The action is the point. The technical gear is part of the fun, but it is also the part most likely to cause frustration if it does not behave.

Children must be at least eight years old and 130 centimeters tall. Pregnant people and those with mobility impairments should not book this activity.

Should you book the Navrtar VR experience?

London: UK's Only 60-minute Free-Roaming VR experience - Should you book the Navrtar VR experience?

Book it if you want an active group outing, like shooting games, and will enjoy extending the session with drinks or games afterward. The two-stage format is a real strength because you get a warm-up before the main battle, and the small group size should make team play easier.

Think twice if $59 feels high for one hour, if you want the full session to focus on zombies or aliens, or if headset reliability is a major concern. The reported equipment issue does not prove every session will have trouble, but it is a fair reason to ask staff what happens if a headset disconnects.

For the right group, this is a lively, social way to spend an hour. Just wear sensible shoes, bring a card, check the glasses and height rules, and leave room in your budget for the food and drinks that come after.

FAQ

How long does the VR experience last?

The experience lasts 60 minutes and is divided into two halves.

How is the hour divided?

The first half includes two multiplayer mini-games in the Hero Zone. The second half takes place in the main arena, where you battle zombies or aliens.

How many people can play at once?

Each experience can host up to six players.

Can I choose between zombies and aliens?

Yes. The second half offers a zombie-shooting scenario or an Alien Invasion scenario.

Is food included in the ticket?

No. Food and drinks are purchased separately at the bar. Table games and AR Darts also cost extra.

Can I pay for purchases with cash?

The venue accepts card payments in-store only, so bring a credit card.

What footwear is allowed?

High-heeled shoes are not allowed. Comfortable, flat footwear is the practical choice.

Can children take part?

Children must be at least eight years old and at least 4 feet 3 inches, or 130 centimeters, tall.

Can I cancel my booking?

You can cancel up to 24 hours in advance for a full refund. You can also reserve now and pay later.

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